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1. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Transneural Skill Points need to have the originating player in the description. Also disappointed that the Brain Overlay eXtractor didn't get so much love, don't people want a brain in a BOX?
- by Jessica Danikov - at 2015.10.17 20:34:59
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2. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Quesa wrote: This is ******* stupid. Why does Rise still work for CCP? I'm gonna stop you right there. CCP Fozzie rightly complained about Fozziesov taking after his namesake, the stuff he writes about often represent the work of a whole te...
- by Jessica Danikov - at 2015.10.15 22:26:26
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3. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Real missed opportunity here: in-keeping with full character transfers, why not have a Brain Overlay eXtractor, or BOX, which, when applied to a character, removes ALL their skills and gives you a Brain in a BOX, which can then be traded and ultim...
- by Jessica Danikov - at 2015.10.15 16:44:36
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4. Sticky:Dev Blog: Behind the scenes of a long EVE Online downtime! - in EVE Information Portal [original thread]
Logs can be a pain as, without them, you can have an issue that occurs only on your production servers that has no clear indication on how to reproduce, but if the logging isn't sufficient, sometimes all you can do is make prospective changes to t...
- by Jessica Danikov - at 2015.08.08 15:38:22
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5. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Can someone explain to me why Citadels start at 'Medium'? What happened to small Citadels?
- by Jessica Danikov - at 2015.05.12 16:01:16
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6. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Zappity wrote: Personally I couldn't care less about the aesthetics. I just want the icons to function properly at as many sizes and resolutions as possible. They should be easy to distinguish that's all. That's just it though. It's not si...
- by Jessica Danikov - at 2015.03.12 08:29:54
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7. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
The criticism of the icons as proposed is in no way a slight on them- they are an improvement on what we already have. We're just perfectionists and I hope most people will join me in saying that we're glad you are too. Such things are, after all,...
- by Jessica Danikov - at 2015.03.12 07:17:57
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8. Sticky:Dev blog: Physical Based Rendering and making EVE look "Rea... - in EVE Information Portal [original thread]
Gallente ships in particular have had a significant loss of 'green' to them, was that intentional? There are a bunch of old vs new ships that have the same shader, leading to a situation where if you tweak it to make one generation look better, i...
- by Jessica Danikov - at 2014.12.08 16:27:22
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9. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Two things I want to address: Firstly, skills. Ignoring all the skills involved in getting into Capital hulls themselves, jump drives have 3 skills that take 4 months to train to the max. Everyone trained them to high levels despite the high modi...
- by Jessica Danikov - at 2014.11.01 02:34:55
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10. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Firstly, CCP Greyscale, hope I didn't put any words in your mouth: http://themittani.com/features/ccp-greyscale-long-distance-travel-changes All that considered: +1 to a fatigue cap and a cooldown cap, allowing ludicrous values of fatigue is s...
- by Jessica Danikov - at 2014.10.02 09:22:00
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11. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
X ATM092 wrote: JFs and Rorqs are getting a 90% reduction to fatigue for obvious reasons, they're logistical ships not a part of power projection which are likely to be doing a lot of back and forth. However you need to add regular freighters t...
- by Jessica Danikov - at 2014.10.01 19:03:00
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12. Sticky:Dev blog: The Space Object Factory: One File To Rule Them All - in EVE Information Portal [original thread]
Lucian Thorundan wrote: Aww now i feel like i missed out cause its just two broken links and half a conversation :( I don't know what broke the links, but they're fixed now.
- by Jessica Danikov - at 2014.09.25 17:41:00
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13. Sticky:Dev blog: The Space Object Factory: One File To Rule Them All - in EVE Information Portal [original thread]
If you don't do it, CPPC will- http://t.co/XOf2U30XZ4 for the Sanistaros. Update: http://t.co/suWR7EAqS4 for Blood Raider Oracle. Update2: http://t.co/SM3Z4D1IsE for Blood Raider Dragoon.
- by Jessica Danikov - at 2014.09.25 12:25:00
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14. Sticky:Dev blog: The Space Object Factory: One File To Rule Them All - in EVE Information Portal [original thread]
You can't mention a Sanistaros and not have one!
- by Jessica Danikov - at 2014.09.24 16:57:00
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15. Sticky:Dev blog: EVE Online SSO and what you need to know - in EVE Information Portal [original thread]
So I guess we're going to keep calling it SSO when it isn't then?
- by Jessica Danikov - at 2014.07.15 22:22:00
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16. Sticky:Dev blog: 'Little Things' coming to EVE Online in Crius - in EVE Information Portal [original thread]
Rammix wrote: This rig thing of this update is really bad. A very unreasoned one. People - mostly - didn't learn the rig skills to negate the drawbacks, we did it to be able to fit T2 versions. You should then give back about 75%..90% of SP spe...
- by Jessica Danikov - at 2014.07.08 16:26:00
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17. Sticky:Dev blog: 'Little Things' coming to EVE Online in Crius - in EVE Information Portal [original thread]
Antoine Jordan wrote: Love the fleet warp exemption! I have a related request: Sometimes in bigger fleets I'll take squad command because I have leadership V. During the course of the fleet, the fc will have us align various places. Sometimes,...
- by Jessica Danikov - at 2014.07.07 14:49:00
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18. Sticky:Dev blog: EVE Online SSO and what you need to know - in EVE Information Portal [original thread]
IceGuerilla wrote: Talking of logins, on a somewhat unrelated note: logging in to the forums while viewing this thread for example dumps me to the forum front page, rather than back at the thread. I'm sure people, including our illustrious CSM ...
- by Jessica Danikov - at 2014.07.04 20:00:00
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19. Sticky:Dev blog: EVE Online SSO and what you need to know - in EVE Information Portal [original thread]
Oh, CCP. I think you've fallen into a semantic trap. SSO = Single Sign-On... the idea is you sign on once and you're automatically signed into multiple systems, e.g. I sign into account management, I can freely browse to the forums, dotlan, any o...
- by Jessica Danikov - at 2014.07.04 11:05:00
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20. Sticky:Dev blog: Solar Flares - in EVE Information Portal [original thread]
The gifs really do the effect more justice in a way the static screenshots don't.
- by Jessica Danikov - at 2014.05.28 17:04:00
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